Game physics

Results: 216



#Item
61Physics engine / Game engine / Collision / Video game development / Software / Collision detection

Anatomy of a physics engine Alan Hazelden http://www.draknek.org/ Who am I?

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Source URL: www.draknek.org

Language: English - Date: 2012-12-02 22:13:38
62Computational physics / Video game development / Numerical analysis / Numerical integration / Collision detection / Collision / Projection / Subspace topology / Physics / Mathematics / Mathematical analysis

Simulating Articulated Subspace Self-Contact Yun Teng∗ University of California, Santa Barbara Miguel A. Otaduy† URJC Madrid

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Source URL: www.mat.ucsb.edu

Language: English - Date: 2014-05-09 17:03:47
63Celestial mechanics / Classical mechanics / The Zula Patrol / Planetary science / Gravitation / Mass / Planet / Force / Venus / Physics / Astrology / Science

ZulaWorld.com Game Concept Overview TM Introduction ZulaWorld.com is an online virtual environment that brings together the rich characters and learning

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Source URL: www.zula.com

Language: English - Date: 2009-09-16 20:12:46
64Classical mechanics / Video game development / Collision detection / Collision / Coefficient of restitution / Momentum / Contact mechanics / Hyperplane separation theorem / Physics / Mechanics / Introductory physics

2D Simulation of Rigid Bodies Alan Hazelden Motivation 

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Source URL: www.draknek.org

Language: English - Date: 2008-03-13 15:17:13
65Differential calculus / Derivative / Tangent / Trigonometric functions / Differential of a function / Differential equation / Generalizations of the derivative / Slope / Sine / Mathematical analysis / Mathematics / Calculus

Numerical Methods Erin Catto Blizzard Entertainment Sometimes the mathematical problems we are faced with in game physics are too difficult to solve exactly. Numerical methods provide a set of tools to get approximate so

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Source URL: box2d.org

Language: English - Date: 2015-03-07 17:50:20
66Computational physics / Mechanics / Box2D / Physics engine / Rigid bodies / Collision detection / Polygon / Chipmunk physics engine / Dynamical simulation / Software / Video game development / Physics

2D Simulation of Rigid Bodies Alan HazeldenSupervisor: Mike Paterson

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Source URL: www.draknek.org

Language: English - Date: 2008-06-20 19:44:27
67Computational physics / Mechanics / Collision detection / Physics engine / Collision / Rigid body / Sweep and prune / Physics / Video game development / Introductory physics

Anatomy of a physics engine Alan Hazelden http://www.draknek.org/ Who am I?

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Source URL: www.draknek.org

Language: English - Date: 2010-11-22 20:19:17
68Classical mechanics / Video game development / Collision detection / Collision / Coefficient of restitution / Momentum / Contact mechanics / Hyperplane separation theorem / Physics / Mechanics / Introductory physics

2D Simulation of Rigid Bodies Alan Hazelden Motivation 

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Source URL: www.draknek.org

Language: English - Date: 2008-06-20 19:43:27
69Video game development / Force / Computational physics / Physics engine / Kinematics / Friction / Collision detection / 3D interaction / Dynamical simulation / Physics / Introductory physics / Classical mechanics

Microsoft Word - fp290-wilson.docx

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Source URL: research.microsoft.com

Language: English - Date: 2009-05-20 12:35:33
70Video game development / Computational physics / Collision detection / Introductory physics / Mechanics / Polyhedron / Collision / Interpenetration / Cuboid / Geometry / Physics / Convex geometry

Physics and Collision Detection Alan Hazelden http://www.draknek.org/ Required knowledge

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Source URL: www.draknek.org

Language: English - Date: 2008-06-20 16:50:29
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